Jumpstart is a summer Precollege Visual and Performing Arts Workshop sponsored by the School of Arts and Communication. The program is designed for young artists, ages 15 to 18, who have demonstrated a heightened interest in the visual and performing arts and seek an opportunity to increase their skills. Jumpstart provides participants with two weeks of accelerated instruction in a university environment. In addition to the in-class learning experience, student education is supplemented with visiting artist lectures, workshops and excursions. A fundamental goal of Jumpstart is to assist students in the development of a portfolio that can be used to apply to a university or art institute of their choosing. The program concludes with a portfolio and performance review, a final exhibition and an award ceremony.
The 2015 program will be held July 6 through July 17 on Oregon State University’s campus in Corvallis, Oregon. Within the program, students will interact with other art students from around the world as well as a diverse range of college faculty on a daily basis. Class opportunities include Drawing and Modeling the Human Figure, Sculpture, Painting, Printmaking, and Photography.
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An introductory painting course that encourages students to develop their painting skills and techniques as they’re introduced to paint mixing, media, application, and tools. If you like to paint, but feel you need to work on some fundamental skills, this is a great way to learn! Students will complete a minimum of three paintings that explore the basic components of painting, drawing, color and design.
Students enrolled in printmaking can combine their drawing and painting talents to create multiple editions of prints! You will learn several traditional techniques of intaglio printmaking including drypoint, line, etching, and aquatint as you pull proofs and run editions of your own creative work. Students will learn about tools, papers, drawing, etching techniques and printing.
Students who take this course will develop content and produce artwork through a mediums of darkroom and digital photo. Both traditional and nontraditional exercises will be given to the students as individuals and collaborative groups in order to create artwork that best fits the content. This course emphasizes experimentation and the exploration of ideas across disciplines.
This course is designed to introduce students to both the traditional and non- traditional materials used to create objects in three-dimensional space. If you've ever wanted to learn how to construct with light and sound, or build sculptures from found objects, this course is for you! Students are encouraged to consider an experimental approach to art making, working with both representational and abstracted imagery as they learn about contemporary issues in the visual arts.
Advanced Painting goes beyond the techniques of traditional painting. In Advanced Painting you'll explore new ways to conceptualize, develop images, and produce works that you won't believe you created! Students are expected to have some previous experience with painting.
Explore various combinations of traditional and digital design tools through a series of intensive classroom exercises. This regimen enables them to integrate diverse techniques with the design elements of color, form, typography and composition. Projects allow students to combine these tools and techniques in such creative applications as corporate identification, publications, posters, packaging and/or signage. Students also learn to recognize the principles of good graphic design as they integrate text and imagery (drawn from various media) into seamless, finished communications.
Drawing & Modeling the Human Figure
This is a course designed to provide students with a focused exploration of the human form. If you love to draw the figure in any style, this course will increase your knowledge of structure and anatomy, ultimately improving your results. Students will work with a live model, experiment with various drawing media, learn to assemble an armature, and model the figure in clay.
This course introduces students to the rich traditions of frame-by-frame nonlinear movie construction, and to recent developments in the field. Using a variety of rendering techniques, students focus on the development of unique characters and compelling narratives. In order to produce impactful visual elements, emphasis is placed on studio projects—such as flipbooks, storyboard, cutouts and stop-motion film—that develop strong perception and drawing skills. Students are introduced to basic technical skills in computer distortion, timing, exaggeration, sound and sequencing, and also view noteworthy animated films and discuss ways in which they relate to their own work..
The program cost of $1995 includes meals, housing, tuition, and art supplies. Students who commute to the program and arrange their own housing and meals pay a reduced tuition of $1395.
All application materials (including the $50 application fee) are due April 30, 2015. Notification of acceptance or rejection will be mailed immediately following this date. Students who apply after this date will not be eligible for Scholarship awards.
All students applying to JumpstART must include a $50 application fee with their application. This fee is nonrefundable and will be applied toward the total tuition.
Teacher Recommendation Form
This form must be received under separate cover from the student’s high school art teacher.
All students must provide five photographs (slides or prints) of original art. The images are a critical factor for determining tuition awards.
Statement of Intent
A brief essay explaining why the student wants to attend JumpstART.
Students at JumpstART get their choice of attending as a resident campus student or a commuter student. Resident students live in university housing on campus.all students share double rooms; towels and linen are provided. Bathroom facilities are shared. Laundry facilities are available. a
minimum of four resident assistants are assigned to the JumpstART program. They reside in the residence hall throughout the program’s duration. They are responsible for maintaining floor security, and insuring that floor activities are conducted in a safe and responsible manner.