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Influence and outcome learning to co-exist; accumulation, process, painting, sculpture, and installation.
The project expresses concepts of anxious and calm states of mind.
The player enters the virtual world through an underground tunnel. From there paths lead to worlds designed to represent anxiety and calmness. These large themed spaces were created collaboratively by students in the ACE class. From either of those worlds, players can enter smaller spaces created by individual students in New Media 3D. Each space represents personal expressions or anxiety and calm. The hope was that the process of creating the calm spaces would be a contemplative experience and would encourage students to explore their own approaches to transitioning from states of anxiety to calmness in their own lives.
SpiderHarp (Ross Hatton, Andrew Otto, and Chet Udell)
More about SpiderHarp-
The SpiderHarp is an enlarged (4 ft. diameter), biologically inspired artificial spider web that has an accelerometer array mounted to a plastic spider at the center of the web. The location of a plucked string in the web is detected by applying signal processing to the vibrations measured by the accelerometers. Position, amplitude, and distance data from each pluck is translated into sonic objects, turning the web into a digital instrument. Sound is played back in 8-channel surround, with pluck location corresponding to a spatial speaker channel.
Ross Hatton, Andrew Otto, and Chet Udell. SpiderHarp is supported, in part, by National Science Foundation Grant #1504428.
Soundbox is co-curated by Mike Gamble and Andrew Nigon. Special thanks to Dana Reason, Jason Fick, Ross Hatton, and Chet Udell